Cillian Murphy

Part commission, part personal project. Cillian Murphy, how he appeared in Peaky Blinders. I might do an Oppenheimer look for him next. The likeness is as close as I'm getting with him. Have to move on. Sculpted in ZBrush, textured partially there, and finished in Substance Painter. Rendered using Arnold in Maya with XGen hair.

ZBrush sculpt. The hair is from an asset I was given, used as a placeholder.

ZBrush sculpt. The hair is from an asset I was given, used as a placeholder.

ZBrush sculpt. The hair is from an asset I was given, used as a placeholder.

ZBrush sculpt. The hair is from an asset I was given, used as a placeholder.

ZBrush sculpt. The hair is from an asset I was given, used as a placeholder.

ZBrush sculpt. The hair is from an asset I was given, used as a placeholder.

Polypaint in ZBrush

Polypaint in ZBrush

Albedo and thickness (SS mask) from Substance Painter

Albedo and thickness (SS mask) from Substance Painter

Roughness and Coat Weight

Roughness and Coat Weight

Normal Map and XGen Hair Guides

Normal Map and XGen Hair Guides